About This Project
A casual arcade game where players face off against a demon master in a swipe-based ping-pong battle. Control your paddle to return increasingly tricky shots powered by Bezier curve trajectories and beat the demon before time runs out.
Responsibilities
- Designed and implemented the full gameplay loop
- Developed swipe-based paddle controls for responsive player interaction
- Implemented dynamic ball movement using Bezier path calculations
- Created core game screens, including home, gameplay, and ending screens
- Tuned ball behavior and trajectory patterns to improve game feel and challenge